Develop perceptual, technical and production skills needed to create professional 2D and 3D game levels. Learn visual design concepts and train on industry software.

Completion Award
Associate of Applied Arts and Sciences
Length of Study
117 Credits
Starting Quarter
Fall, Winter, Spring, Summer
On Campus
Tuition & Fees

College Tuition & Fees

Per Quarter 
WA-Resident Non-WA resident, US citizen
Online Only
Non-WA resident,
US citizen, &
Eligible non-citizen

On Campus
Non-WA resident
Non-US citizen¹
1 credit $152.13 $166.72 $243.46  $330.00
5 credits $624.65 $697.60 $1,081.30  $1,514.00
12 credits (full-time) $1,331.78 $1,523.22 $2,252.72  $3,124.98
15 credits  $1,493.30 $1,687.05 $2,425.70 $3,308.25

*Amounts above are estimated tuition & fee costs and do not include additional program or course fees, books, or supply costs.
¹ Includes all International Students, both on campus and overseas online

Additional Program Fees
Approximately $60 - $200 per quarter, depending on courses selected

Ways to pay for school

Federal aid, scholarships, grants, and more are available to help you pay for school.

What You'll Learn

  1. Develop and apply perceptual skills in creation of 2D and 3D game levels using visual design and game development software
  2. Using game development software integrated with design software, demonstrate technical skills, project management and production skills
  3. Conceive, plan, design and produce physical prototypes of games with characters and other assets, levels, rules and game strategy

Careers & Opportunities

There are expanding opportunities within this field for creating visual images for multimedia product development including game artistry and animation. Graduates are hired as game level designers, game artists, modelers, animators, riggers, lighting artists, texture artists, character artists, storyboard artists, promotional artists and assistant project managers in design and production.

Potential employers include: Game studios, video studios, advertising agencies, publication houses, visual support departments, news and sales agencies, public relations firms and multimedia firms.